Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help. Substance 3D Sampler can make use of any of the many Substance material or filter available out there. Remove artefacts such as a tripod and add extra parametric lights to customize further. Generate rich HDR lighting from simple photographs. The possibilities are endless.Ĭonvert 360 panoramas into HDR environment lights. Add snow, puddles, moss or even scatter pebbles or leaves across surfaces. Combine multiple materials and parametric filters to create more advanced surfaces. Drag and drop your images into the 3D Capture wizard to get started.Ĭombine and mix materials. Use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. Use a tiling filter to finalize the results before exporting to your engine or renderer.ĭigitize objects with 3D Capture. You an also use a series of calibrated scans to get even more accurate results. Drag and drop a single photo and let the Image to Material use the power of AI to generate a realistic material automatically in a few seconds. You will get free updates on Steam up to the end of 2023Ĭreate amazing looking materials from photographs or scans. Whether you want to create beautiful materials, scan 3D objects or custom environment lights (IBL), Sampler is the place where you make it happen in a matter of seconds. Read a full list of features in Substance 3D Sampler 4.About This Software Adobe Substance 3D Sampler is an app dedicated to convert real life images into 3d assets. ![]() The Linux edition is available via Creative Cloud for Teams, priced at $1,199.88/year. The Windows and macOS editions are also available via Adobe’s Substance 3D Texturing subscriptions, for $19.99/month or $219.88/year or Substance 3D Collection subscriptions, for $49.99/month or $549.88/year. New perpetual licences, available via Steam, cost $149.99. Substance 3D Sampler 4.0 is available for Windows 10+, CentOS 7.0+/Ubuntu 20.04+ Linux and macOS 11.0+. Workflow improvements include the option to swap, resize or stack 2D and 3D viewports. Other changes include the option to choose whether to export Substance materials in the general-purpose SBSAR format, for use in a range of software, or in SBS format, for use in Substance 3D Designer. Other changes: material export options and workflow improvements The workflow is non-destructive, with users able to go back and change the decimation and other post-processing settings used. The mesh can then be exported in USD, USDZ, glTF, GLB, OBJ, FBX or STL formats. The software automatically bakes diffuse, normal, height and ambient occlusion maps from the high-res geometry, UV unwraps the decimated mesh, and applies the maps to the lower-resolution model. Sampler then generates a preview of the 3D scan as a sparse point cloud, including all of the reconstructed camera positions, with users able to select which region of the scanned volume to reconstruct in detail.Īs well as the point cloud and high-resolution scan – which can contain “millions of polygons” and have up to 16K textures – users can generate a decimated, lower-poly model. Users import a series of photos of a real-world object, with the option to have Substance 3D Sampler automatically generate masks isolating the object from the background, using an AI model. When it previewed the new photogrammetry toolset last year, Adobe described it as providing “fast, best-in-class reconstruction” and, crucially, a highly automated, artist-friendly workflow. ![]() New ‘best-in-class’ AI-assisted photogrammetry-based 3D scanning toolset ![]() ![]() The update shifts Substance 3D Sampler towards being a more general-purpose 3D capture tool, adding an AI-assisted photogrammetry toolset for generating textured 3D models of real-world objects from photos. Adobe has released Substance 3D Sampler 4.0, a major update to its material authoring software, previously known as Substance Alchemist.
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